Chinese diplomats, medical staff and technicians from conflict-ridden Yemen as the situation continues to get worse, the Ministry

Occult Occult: All your soulstone's abilities can be cast with a 100% chance to success. This ability won't cancel normal attack.

Addict Addict Addict '+1 health to at most 2 champions. Each champion has 33% chance to get +1 additional health.

Drugs Drugs Drugs '+1 normal attack damage to 2 units. Each unit has 33% chance to gain +1 range. Lasts for 2 turns or until target launches normal attack.

Sulfuration Sulfuration Sulfuration When Addict or Drugs cast abilities, infect a random energy solt in enemy's energy pool, dealing 1 poison damage, and 33% chance to deal 1 additional poison damage. Affected champion will be poisoned.

Experiment Experiment Experiment Experiment emerge with Alchemist, granting +1 normal attack damage and +2 health. Occult's cost is reduced to 1 Mana.


The Goblins are a primeval race on the planet Kaindell. In their early days, they lived underground. After the Realm of the Gods descended upon Kaindell, elements and dreams eroded the bottom of this planet, creating a matter known as proto-crystals. As the first living beings to come into contact with proto-crystals, the goblins quickly learned how to use these wondrous creations. Through this rudimentary process, their intelligence quickly developed. Every goblin wants to sleep on a pile of proto-crystals. Indeed, every goblin wants to possess unlimited amounts of these proto-crystals. The God of Greed is pleasantly surprised by the goblin race, and his influence is coursing through every goblin's veins. Under the auspice of the God of Greed, the goblins' greediness—their unrelenting drive for wealth—has reached new heights of madness. A great number of goblins have applied this greed to the pursuit of technological advances, forming yet another goblin trait: Passionately imaginative and creative, there is nothing that can hold them back from implementing their designs.