ROG>Heroes>Forge master

HEROES

Chinese diplomats, medical staff and technicians from conflict-ridden Yemen as the situation continues to get worse, the Ministry


Craftsman Craftsman: Gain 1 extra Iron Ingot at the beginning of each turn. You may choose among followings before your actions: [Forge a Lv1 Iron Hammer or Iron Amor with 1 Iron Ingot] [Upgrade the Iron Hammer or Iron Amor to Lv 2 with 2 Iron Ingots] [Upgrade the Iron Hammer or Iron Amor to Lv 3 with 3 Iron Ingots]


Quenching Quenching Quenching Creates an item: Iron Ingot, or use an Iron Ingot to increase durability of Grand Blacksmith's equipments by 1. Can be used twice.

Smelting Smelting Smelting Reforges Iron Hammer into Iron Armor or vice versa. +2 health to Grand Blacksmith.

Mending Mending Mending 66% chance to increase Grand Blacksmith's equipment durability by 1 at the end of turn.

Guardian Guardian Guardian Activate: +1 normal attack damage to Guardian. +1 range for all your units. If Iron Armor is equiped, 33% chance to reduce all the damage taken by 1 (once per turn)

Dwarf

In order to assist Kamed in her tasks of Creation on the planet Kaindell, the Element of Earth took for the form of giants. These giants dug rivers and amassed mountains, erecting many magnificent structures on the southern continent of Saint Blues to commemorate Kamed's gift of life. Yet Tarmit, the God of Darkness, loathed how the Light Races celebrated and honored their god, therefore he put a curse on the giants: Not only would they lose their imposing stature, they would also age rapidly once they reach adulthood and suffer an early death. Kamed partially broke the curse. She gave the Dwarves a long lifespan and a strong physique. Sadly she was unable to restore them to their former stature, and the Dwarves' appearance would still age rapidly upon reaching adulthood. Dwarves are a passionate and bold race. Straightforward in nature, they are easily swayed by impulses. They value friendships greatly, even sacrificing themselves for their friends. Though dwarves are always happy to drink a quarrel away, they are absolutely fearless when facing their enemies. Their staunch resolution is only matched by their great might. In the ancient era, dwarves lived on the southern continent of Saint Blues. After the War of the Gods, the surviving dwarves fled to southern Naborbell with help from the Goddess of Harvest. They settled in a place called Giants' Hills—it was here that their ancestors, the giants, once helped Kamed with creating life on Naborbell. The giants had left behind imposing buildings, but they faced a harsh environment: The mountain ridges were dangerously steep, and their peaks never thawed. The Goddess of Harvest then bestowed a gift on dwarves: crops which would grow well in these snow-capped mountains.